Qaabka robot-ka ayaa sii kordhaya
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Qaabka robot-ka ayaa sii kordhaya

Tartamada isboorti ee robots waa la yaqaan waxaana la qabtay sanado badan. Waagii hore, kuwani waxay ahaayeen ciyaaraha niche, waxbarashada iyo cilmi baarista ee kooxaha farsamada gacanta. Maanta waxaa inta badan soo tebiya warbaahinta waaweyn. Diyaaradaha aan duuliyaha lahayn ee Drones-ka ayaa u tartamaya sida Formula 1 oo kale, waxaana sirta macmalka ah ay bilaabeen inay ku guuleystaan ​​dhoofinta.

Bani’aadmigu ka ma baxo culuumta aynu dhaqan ahaan u qiiroonaynay. Lama odhan karo, sida tartammada qaarkood, ciyaartoyda maanta si buuxda loogu hanjabay mashiinnada - laga yaabee, marka lagu daro chess, ciyaarta Go ama qaybaha kale ee caqli-galnimada kuwaas oo kombuyuutarrada iyo shabakadaha neerfayaasha ay horeyba uga adkaadeen sayidyadii ugu waaweynaa iyo ayaa su'aal ka keenay doorka hogaamineed ee homo sapiens . Isboortiga Robot-ku, si kastaba ha ahaatee, asal ahaan waa tartan kala duwan, mararka qaarkood waxay ku dayanayaan edbinta aan naqaanno, mararka qaarkoodna diiradda saara gebi ahaanba dagaalladii asalka ahaa ee mashiinadu muujin karaan awooddooda gaarka ah oo ay kula tartamaan ciyaaraha bini'aadamka si ay u fiirsadaan iyo xiisaha. Sida beryahan danbe soo shaacbaxday, waxa ay bilaabayaan in ay ka sii fiicnaadaan oo ay ka sii fiicnaadaan.

League of Drones

Tusaaluhu wuxuu noqon karaa mid aad u xiiso badan tartanka diyaaradaha aan duuliyaha lahayn ee duulaya (1). Tani waa ciyaar cadaalad ah oo cusub. Da'diisu ma dhaafin shan jir. Dhawaan, wuxuu bilaabay inuu xirfad u yeesho, taas oo, dabcan, ma xannibayso waddada madadaalada iyo adrenaline ee qof kasta.

Xididdada edbintan waxaa laga heli karaa Australia, halkaas oo 2014 Rotorcross. Duuliyayaasha ayaa waxa ay meel fog ka maamulayeen tartanka Quadcopters-ka iyaga oo xidhan muraayadaha lagu xidho kamaradaha ee dayaaraduhu. Sannadkii xigay, California waxay martigelisay tartankii ugu horreeyay ee caalamiga ah ee aan duuliyaha lahayn. Boqol duuliye ayaa ku tartamay saddex dhacdo - jinsiyado gaar ah, koox kooxeed iyo bandhigyo, ie. bandhigyada acrobatic ee waddooyinka adag. Australian-ka ayaa ahaa ku guulaysta dhamaan saddexda qaybood Chad Novak.

Xawliga horumarka ciyaarahani waa mid cajiib ah. Bishii Maarso 2016, World Drone Prix ayaa ka dhacay Dubai. Abaalmarinta ugu weyn waxay ahayd 250 kun. doolar, ama in ka badan hal milyan oo zloty. Dhammaan abaalmarinta abaalmarinta ayaa dhaaftay $ 1 milyan, iyada oo wiil XNUMX jir ah oo ka yimid UK uu ku guuleystay abaalmarinta ugu weyn. Hadda, ururka ugu weyn ee tartanka Drone-ka waa Ururka Caalamiga ah ee Racing Drone ee fadhigiisu yahay Los Angeles. Sannadkan, IDRA waxay qaban doontaa horyaalkii ugu horreeyay ee adduunka baabuurtan, ie. Drone World Championship -Drone World Championship.

Mid ka mid ah horyaalada tartanka ugu caansan ee loo yaqaan Drone Champions League (DCL), mid ka mid ah kuwa kafaala qaaday waa Red Bull. Dalka Maraykanka, oo ah halka ay suurtogalka ah ee horumarinta anshaxan ay ugu weyn tahay, waxa jira Drone Racing League (DRL), kaas oo dhawaan helay duritaan lacageed oo badan. Talefishanka ciyaaraha ee ESPN ayaa tan iyo sannadkii hore baahinayey tartanka diyaaradaha aan duuliyaha lahayn ee duullaanka ah.

Sariirta dusheeda iyo jiirada dusheeda

Tartanka robots ee tartamo badan, sida tartankii caanka ahaa ee DARPA Robotics Challenge ee la qabtay dhawr sano ka hor, waa qayb isboorti, inkasta oo ugu horrayn cilmi baadhisyo. Waxay leedahay dabeecad la mid ah oo laga yaqaan qaabab badan tartanka rover, oo dhawaan loo sameeyay ugu horrayn sahaminta Mars.

Kuwan "tartamada isboortiga" maaha kuwo isboorti oo naftooda ah, sababtoo ah dhamaadka maalinta, kaqeybgale kastaa wuxuu aqoonsanayaa inay ku saabsan tahay dhisidda qaab-dhismeed wanaagsan (eeg ""), oo aan ahayn kaliya koob. Si kastaba ha ahaatee, ciyaartoyda dhabta ah, isku dhacyada noocan oo kale ah ayaa yar. Waxay rabaan adrenaline dheeraad ah. Tusaale ahaan waa shirkadda MegaBots ee Boston, taas oo markii hore abuurtay bahal farsamo oo cajiib ah oo la yiraahdo Mark 2, ka dibna la tartameen hal-abuurayaasha mega-robot-ka Japan ee taayirrada loo yaqaan Curate, i.e. Suidobashi Warshadaha culus. Mark 2 waa bahal lix ton ah oo la daba socdo oo ku hubaysan cannons rinji awood leh oo ay wataan shaqaale laba ah. Naqshadaynta Japan ayaa waxoogaa ka fudud, miisaankeeduna waa 4,5 ton, laakiin sidoo kale waxa uu leeyahay hub iyo nidaam hagitaan oo la hagaajiyay.

Duelka loo yaqaan. mechów waxa uu noqday mid ka shucuur iyo firfircooni yar marka loo eego dhawaaqyada buuqa badan. Waxa hubaal ah in aanay ahayn sidii loo yiqiin muddo dheer halganka iyo kuwo kale fanka dagaalka robots yar yar. Dagaalada robot-ka caadiga ah ee qaybta waa mid aad u cajiib badan. yar-yar, micro- i nanosumo. Waa tartamadan marka ay robotsku isku arkaan giraanta dohyo. Goobta dagaalku ka dhacay oo dhan waxa ay leedahay dhexroor dhan 28 ilaa 144 sentimitir, taas oo ku xidhan culayska baabuurta.

Tartan baabuur koronto oo iskiis u madax banaan waa sidoo kale madadaalo Roboras. Iyada oo maskaxda lagu hayo naqshad cusub oo roboti ah, oo aan daruuri ahayn koronto, Yamaha ayaa abuuray boot mooto (2) waa robot bini'aadanti ah oo awood u leh inuu si iskiis ah u wado mooto, i.e. gargaar la'aan markaad baabuur wadid. Mootada Robot-ka ayaa la soo bandhigay dhowr sano ka hor intii uu socday Bandhiga Motor ee Tokyo. Orodyahanka Robot-ka ayaa waday Yamaha R1M oo dalbanayay. Sida laga soo xigtay shirkadu, nidaamka ayaa lagu tijaabiyay xawaare sare, kaas oo dhigayay shuruudo badan oo ku saabsan xakamaynta dhaqdhaqaaqa.

Robots sidoo kale way ciyaaraan dhigi ping (3) ama gudaha kubadda cagta. Daabacaad kale ayaa ka bilaabatay Luulyo 2019 gudaha Australia. RoboCup 2019, tartanka kubbadda cagta ee ugu weyn adduunka. Tartankan oo la bilaabay 1997-kii ayaa waxa uu ku socdaa qaab is daba joog ah,waxana tartankan loo qorsheeyay in uu gacan ka geysto horumarinta aaladaha iyo garaadka macmalka ah ilaa heer ay ka adkaan karto bini’aadamka. Hadafka halganka iyo horumarinta farsamooyinka kubbadda cagta ayaa ah in la dhiso mashiinka 2050 kaas oo garaaci kara ciyaartoyda ugu fiican. Ciyaaraha kubbadda cagta ee Xarunta Shirarka Caalamiga ah ee Sydney ayaa lagu ciyaaray dhowr cabbir. Baabuurtu waxay u qaybsamaan saddex qaybood oo kala ah: dad waaweyn, dhallinyaro iyo carruur.

3. Omron Robot waxa uu ciyaara ping pong

Robots ayaa sidoo kale si geesinimo leh u soo galay alaabta. Iyadoo ciyaartoyda adduunka ugu wanaagsan ay ku tartamayaan ciyaaraha Olombikada Jiilaalka ee South Korea, Welli Hilli Ski Resort ee Hyeonseong ayaa martigeliyay tartanka. Loolanka Robot Ski. Skibots loo isticmaalo iyaga (4) ku istaag labada lugood, laab jilbahaaga iyo suxuladaada, isticmaal barafka iyo tirarka si la mid ah kuwa skiyada. Iyada oo la adeegsanayo barashada mashiinka, dareemayaasha ayaa u oggolaanaya robots inay ogaadaan tiirarka slalom ee jidka.

Sirdoonka macmalku ma ku guulaysan doonaa eSports?

Ka qayb qaadashada diyaaradaha aan duuliyaha lahayn ama robots waa hal shay. Arrin kale oo sii kordheysa oo la dareemi karo waa ballaarinta sirdoonka macmal ah, taas oo keeneysa ma aha oo kaliya natiijooyinka sida garaaca awoowayaasha ciyaarta Bariga Fog ee Go (5) oo leh nidaamka AlphaGo ee ay soo saartay DeepMind, laakiin sidoo kale cawaaqib kale oo xiiso leh.

Sida ay soo baxday, AI kaliya ayaa kara hindiso ciyaaro iyo ciyaaraha cusub. Wakaaladda naqshadeynta ee AKQA ayaa dhawaan soo jeedisay "Speedgate", kaas oo lagu ammaanay ciyaaraha ugu horreeya ee leh xeerar ay naqshadeeyeen sirdoonka macmal. Ciyaartu waxay isku daraysaa sifooyinka ciyaaraha caanka ah ee badan. Ka qaybgalayaashu waa dad loo malaynayo inay aad u jecel yihiin.

5. AlphaGo Gameplay oo leh Go Grandmaster

Dhawaan, dunidu waxay xiisaynaysaa sirdoonka macmal cybersporttaas oo lafteedu tahay abuur cusub. Xirfadlayaasha ciyaarta waxay go'aansadeen in algorithms-barashada mashiinka ay ku fiican yihiin "barashada" iyo xeeladaha nadiifinta ciyaaraha elektiroonigga ah. Waxaa loo isticmaalaa tan dhufto ee gorfayntasida SenpAI, kaas oo qiimeyn kara tirakoobka ciyaartoyda soona jeedin kara xeeladaha ugu fiican ee ciyaaraha sida League of Legends iyo Dota 2. Tababaraha AI wuxuu kula taliyaa xubnaha kooxda sida loo weeraro loona difaaco, wuxuuna tusiyaa sida habab kale u kordhin karaan (ama u dhimi karaan) fursadaha guusha.

Shirkadda DeepMind ee hore loo sheegay ayaa adeegsatay barashada mashiinka U hel habab ka wanaagsan oo aad kula shaqayn karto ciyaarihii hore ee PC sida "Pong" ee Atari. Sida ay qiratay laba sano ka hor Raya Hadsell Marka la eego DeepMind, ciyaaraha kombuyuutarku waa sariir tijaabo ah oo weyn oo loogu talagalay AI sababtoo ah natiijooyinka tartanka ee lagu gaaro algorithms waa ujeedo, maaha mid shakhsi ahaaneed. Naqshadayaasha waxay arki karaan heer ilaa heer inta horumar ee ay AI ka samaynayso sayniska.

Barashada habkan, AI wuxuu bilaabaa inuu garaaco horyaalada eSports. Nidaamka, oo ay soo saartay OpenAI, wuxuu 2-0 kaga adkaaday kooxda heysata Horyaalka Adduunka (Human) OG ciyaar Dota 2 ee khadka tooska ah bishii Abriil ee sanadkan. Weli wuu luminayaa. Si kastaba ha ahaatee, sida ay soo baxday, si degdeg ah ayuu wax u bartaa, aad uga dhaqso badan qofka. Boostada blog-ka ee shirkadda, OpenAI waxay sheegtay in software-ka la tababaray ilaa toban bilood. 45 kun oo sano ciyaarta aadanaha.

Ciyaaraha elektaroonigga ah, oo si cajiib ah u horumaray sannadihii u dambeeyay, hadda ma lagu maamuli doonaa algorithms? Oo dadku weli ma xiiseyn doonaan isaga marka dadka aan bini'aadamka ahayn ay ciyaaraan? Caannimada noocyada kala duwan ee "chess auto" ama ciyaaraha sida "Screeps", taas oo doorka bini'aadamka si weyn loo dhimay tan barnaamijka iyo qaabeynta walxaha ku lug leh ciyaarta, waxay muujineysaa inaan u janjeero inaan helno. ku faraxsan tartanka mashiinnada laftooda. Si kastaba ha ahaatee, waa inay had iyo jeer u muuqataa in "cunsurka bini'aadamka" uu yahay midka ugu horreeya. Oo aynu ku adkaysano.

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